All work
game·mobile·2019In progress

Idle Mine

The last game I worked on in 2019, it had started to be built in Unity. We kept iterating on trying to perfect it but it became too ambitious and we needed to take a break from it. It is still on my bucket list but I shifted to focusing more on web development. Features deep progression systems, legendary pickaxe collection, and resource management.

Gallery
Technologies
UnityC#Mobile
Details
Category
game
Platform
mobile
Released
2019
Status
In progress